B r y c e 5 M u l t i p l e V a n i s h i n g P o i n t s T u t o r i a l b y D i m i t e r D i m i t r o v
HOW TO PRODUCE A PERSPECTIVE VIEW WITH MULTIPLE VANISHING POINTS
STEP ONE - PAINTING THE GOLDEN FRAME IN PHOTOSHOP For better perspective visibility the Ground Plane and the Sky are divided by modular 'Frames' and 'Rings'.
There is no need to use these specific textures exactly the same.
Feel free to experiment with other forms and textures later.
First: Open up Photoshop and create a new document 512 x 512 pixels, 72 DPI with black background.
Second: Paint the 'golden frame' image in Positive and Negative forms, like the pictures below.
Third: Save the images as 'GoldenFrame-Pos'.jpg and 'GoldenFrame-Neg'.jpg files.
STEP TWO - PAINTING THE SKY RING First: Create again a new document in Photoshop 512 x 512 pixels, 72 DPI with black background.
Second: Paint the 'Sky Ring' in Positive and Negative forms, like the pictures below.
Third: Save the images as 'SkyRing-Pos'.jpg and 'SkyRing-Neg'.jpg files.
STEP THREE - MAKING THE GROUND PLANE IN BRYCE 5 It's time to move from 2D to 3D (From Photoshop to Bryce 5). First: Open a new Bryce scene. Make the Render Resolution to Photo 768 x 512 pixels.
Second: Select the Ground Plane. Click on the 'A' box to enter the Object Attributes.
Set all adjustments as in the image below.
Third: Click on 'M' to enter the Edit Material. In Materials Lab set all adjustments as in the image below.
Change the Texture Mapping Mode to World Top and Material Options to Normal,
Cast Shadows, Receive Shadows and Self Shadows.
Fourth: Now click on the 'P' button and then click on button above it
to enter the Texture Source Editor.
Fifth: In the Texture Source Editor is only one Image -"Leo". Click on the right empty black button
and find the 'GoldenFrame-Pos'.jpg file. Load it.
Find the 'GoldenFrame-Neg'.jpg file and load into Selected Alpha Image (second square).
Apply Selected Image and return to the Materials Lab. Apply Material.
Go back to Bryce scene and render.
STEP FOUR - MAKING THE SKY RINGS
First: Select the Ground Plane and duplicate it (Ctrl+D). Move the duplicated plane half way up.
Second: Click on the 'A' box to enter the Object Attributes. Set all adjustments as in the image below.
Third: Click on 'M' to enter the Edit Material. In Materials Lab set all adjustments as in the image below.
Change the Texture Mapping Mode to World Top and Material Options to Blend Transparency,
Cast Shadows, Receive Shadows and Self Shadows.
Fourth: Now click on the button above 'P' to enter the Texture Source Editor.
Fifth: In the Texture Source Editor are two Images -'Leo' and 'Golden Frame'.
Click on the right empty black button and find the 'SkyRing-Pos'.jpg file. Load it.
Find the 'SkyRing-Neg'.jpg file and load into Selected Alpha Image.
Apply Selected Image and return to the Materials Lab. Apply Material.
Go back to Bryce scene and render.
STEP FIVE - THE FINAL IMAGE
You can place the Pyramids wherever you want, but it's better to underline
the direction of perspective lines and Multiple Vanishing Points.
For Pyramids I choose a reflective white metal surface.
You can find it in Materials>Simple & Fast>White Metal.
For better reflections and shadows you can place one Radial Light.
Now, go to Render Options and render the image as: Quality > Super (Fine Art AA).
This is the same final image in Panoramic Projection with Seven Multiple Vanishing Points.
If you like it go back to see the other perspective examples
and have many happy hours experimenting in front of the computer!
Thanks for your patient and efforts. Have fun and above all - imagination!
Keep on Brycing! Dimiter
Click Back to see other Multiple Vanishing Points examples